The first Command & Conquer has seen the light in August 31, 1995. It was developed by Westwood Studios, a Las Vegas based software house founded in 1985 by Brett Sperry and Louis Castle.
The first big commercial success of Westwood Studios was Eye of the Beholder, role-playing game produced by SSI based on Dungeons & Dragons. In 1992, Westwood was acquired by Virgin Interactive and developed for this label Dune II adventure game, The Legend of Kyrandia and the role-playing game Lands of Lore. Dune II introduced many new elements it was the first RTS that lets you move the troops with the mouse, allowing the player to interact smoothly with the army.
In 1995, as mentioned, comes Command & Conquer which introduced the narrative sequences pre-rendered and a soundtrack with techno elements. The game play was much improved. The first chapter tells the story of the war for the Tiberium resources and saw the birth of the historic hostility between the two factions of the video game; Global Defense Initiative (GDI) and Brotherhood of Nod.
The sequel to Command & Conquer Tiberian Sun titled, saw the light at the end of August 1999. The game introduced a new isometric game engine that allowed great progress in terms of gameplay: the wider view, in fact, allowed better refine strategies.
Shortly before the release of the second Command & Conquer, Westwood Studios was wholly acquired by Electronic Arts for $ 122 million.
The next chapter in the series is Tiberium Renegade, was released in 2002. This is not a strategic, but a spin-off belonging to the genre of first person shooters. The game was not well received by critics. In 2003, even after the failure of Renegade, Electronic Arts decided to permanently close Westwood Studios, Command & Conquer series and was entrusted with the Los Angeles studio of Electronic Arts. In March 2007, Command & Conquer 3: Tiberium Wars was released and 17 years after the events of Tiberian Sun was introduced a third faction, the alien Scrin. The third chapter loses something of the charm of its predecessors, the thickness of the tactical gameplay is pretty small, and often whit many massing units. But, Command & Conquer 3, while not repeating the same levels as their predecessors, still received flattering reviews from the press.
Tiberian Twilight, as discussed in this article, is the latest chapter in the series with GDI and Nod, but does not mark the end of the war over Tiberium. This is an innovative game extensively, especially the division into classes. We'll talk about all this later. Series Tiberium is flanked by two additional series are part of the brand Command & Conquer. 'm Obviously the famous Red Alert. The first chapter was in October of 1996 and instead of GDI and Nod sees confront the Allies and the Soviets in a cold war alternative. Red Alert was initially conceived as a prequel to the games of the Tiberium series, but later dropped Westwood Studios to make this project a separate series. The first Red Alert won excellent reviews from critics.
In 2000, then came Red Alert 2 and distance of 8 years, the series received third chapter. With Red Alert 3 is confirmed voted gameplay action that distinguishes all the Command & Conquer. This time, however, the focus is very much about how co-operative, since the entire single player campaign is approached in two or more players and all game mechanics are designed in precisely this direction.
The third series is a brand of Command & Conquer is composed of one main game. We refer, of course, Generals, released in February 2003. Generals is set in an unspecified future and imagine a war between the United States, China and a military force fictitious terrorist. In Generals were not repeat the cut scenes with real actors, the interface of the game was definitely renewed and the graphics engine was completely new from the past and for the first time entirely in three dimensions. What graphics engine was called Sage and is the technology that would later be the basis for all subsequent Command & Conquer Tiberian Twilight included. Generals is the first game of the series developed by EA Los Angeles.
Other Command and Conquer Versions:
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